Info on this site may be outdated, as the Team Yu project completed upon the release of Shenmue III in November 2019. For news on fan activity, see Shenmue Forever

Author Topic: The other legacy of Shenmue  (Read 12363 times)

0 Members and 1 Guest are viewing this topic.

Offline Team Yu

The other legacy of Shenmue
« on: April 19, 2015, 07:15:22 PM »


When people speak about the legacy of Shenmue, it's often in relation to the many gameplay mechanics popularized by the series. But one aspect of its legacy that's less often discussed is the effect, if any, of Shenmue's abandoned cliffhanger on other games.

Has the industry learned any lessons from the resentment that Sega has earned by leaving its fans high and dry after Shenmue II? Are the publishers of modern episodic franchises taking measured steps to avoid the same backlash?

The next time a company like Telltale Games or BioWare is interviewed about the launch of a new IP that's being touted as the first part in a trilogy (or longer), there are two questions we'd like to see asked:

"Has funding been set aside for the rest of the series, or does each sequel depend on the financial success of the previous game?"

And if the latter, "If those sequels don't get released then will the story of the first game stand up on its own, or do players who invest financially and emotionally in this installment risk getting Shenmued?"

The gaming press holding companies to account over these decisions would be as valuable a legacy for Shenmue as any technical or artistic revolution. If we can help prevent other gamers from experiencing the same disappointment and disregard that we've felt from Sega over the last fourteen years, then Shenmue III will not have "died" in vain.

Resurrection notwithstanding, of course... #SaveShenmue

Offline tomlee80

Re: The other legacy of Shenmue
« Reply #1 on: June 15, 2015, 10:26:06 AM »
I think the industry as a whole are much less prepared to take risks in this day and age.  A tried and tested formula will have no trouble securing the finances and assurance that they will generate enough revenue for sequels.  A new AAA console exclusive title would be much less likely to start with such an open ended setup IMO.  Shenmue wasn't just a victim of it's inability to shift enough units, there weren't enough Dreamcasts sold to give it the opportunity! With the big budget movie industry replicating this fact by playing it safe re-booting proven franchises rather than throw out new ideas at high cost - it seems like the whole entertainment field is now less prepared to play lucky hit on a new titles.  I think I read in a book about the making of Grand Theft Auto ("Jacked"), that once Sam Houser and co from Rockstar blew the world apart with GTA Vice City, they became one of the very few development studios who could command an almost unlimited development time-frame/investment with no pressure from their backers Take Two.  Money talks, and Shenmue was just a few years too early on a console that (should have, but) performed poorly sales-wise.  Risks, though, are fun and the best games come from risk takers! (sorry the question was about open ended games - I started with that and went on a tangent)  ::)