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Author Topic: Shenmugen Development Thread  (Read 47610 times)

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Offline James

Re: Shenmugen Development Thread
« Reply #15 on: November 02, 2014, 03:39:08 AM »
James, I think that's counter elbow assault, right? He uses regular elbow assault to defeat Chai in Shenmue 1. It's my favourite move.

It's very likely indeed that I would mix this up, so I defer to your expertise! :)

Offline The Hazuki Legacy

Re: Shenmugen Development Thread
« Reply #16 on: November 02, 2014, 05:40:34 AM »
I haven't completed the second game in yeeeeears. I'm not expert. I just like making dumb memes.

Offline The Hazuki Legacy

Re: Shenmugen Development Thread
« Reply #17 on: November 02, 2014, 10:51:24 AM »
Disregard what I said earlier about the low res characters. I found out how to make the characters smaller on screen, allowing me to use full resolution characters from Shenmue. I just hope the limited palettes (256 colors) come out looking okay.

Offline The Hazuki Legacy

Re: Shenmugen Development Thread
« Reply #18 on: November 03, 2014, 02:16:07 AM »
Right, I can't continue with this until I can understand why the Fighter Factory Ultimate palettes system is so bloody confusing. No matter what I do and how many times I save it, it's still not setting the background to transparent. I've followed tutorials on it (multiple tutorials) and I still can't get the pcx graphic to show with a transparent background in game.

Offline The Hazuki Legacy

Re: Shenmugen Development Thread
« Reply #19 on: November 06, 2014, 02:36:05 AM »
Okay guys, I've decided I'm personally going to go in a slightly different direction with this. I have an idea which will combine this, The Hazuki Legacy, pave the way for a Shenmue 3 fan game, AND create an engine while I'm at it, which I could use to make original games afterwards, all in one stroke. I'll also be able to release for every platform imaginable. I'll post some details about it soon, and you'll see why I'm going in that direction with things. I'd still welcome help with that, but again, I'll tell you more about it soon.

As for Shenmue characters in Mugen, please let me know if one of you decides to continue with it as planned and I'll give you every sprite sheet I make from the Shenmue graphics (and I'll eventually have thousands).