Info on this site may be outdated, as the Team Yu project completed upon the release of Shenmue III in November 2019. For news on fan activity, see Shenmue Forever

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Messages - Team Yu

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31
Campaign News / Shenmue HD rumor from WWG
« on: September 23, 2017, 06:06:58 AM »


A new report from WWG makes apparently new yet unconfirmed claims that Shenmue 1 & 2 HD will be released this year.

As always we advise treating all rumors with caution until official word comes from Sega, as we've all seen what little they've amounted to in the past, but you can check out the story here.

The #SaveShenmueHD campaign will continue to push for a public commitment from Sega to make these original chapters of the series available in time for Shenmue III. For more details visit our front page, where you can customize a pre-loaded message for automatic release during the monthly Tweetathon.

32
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: September 17, 2017, 08:10:51 PM »


Click here for the second part of our list compiling Shenmue 3 interviews from Gamescom. Check for any you might have missed!

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Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: September 07, 2017, 07:21:56 AM »


Two weeks ago today, Yu Suzuki signed this copy of Shenmue 2 at Gamescom in Germany, and it can be all yours by entering a raffle hosted by Shenmue 500K in aid of a sympathetic cause championed by Shenmue 2 voice actress Lisle Wilkerson.

The deadline for entry falls during the next #SaveShenmueHD Tweetathon on October 3rd, so be sure to read the details and secure your tickets in time for the prize draw. Best of luck!

34
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: September 07, 2017, 07:16:31 AM »


The outpouring of interviews with Yu Suzuki from Gamescom continues, this time by French website Eclypsia.

Thanks to Kiske from Shenmue Dojo for this translation:


Q: Before speaking about Shenmue III, is this your first time in Cologne and/or Europe?

A: This is actually the second time I've been here in Cologne and as for Europe, I came here 5 to 10 times, I cannot remember exactly. As for Gamescom itself, I do not have enough time to go for a walk in the public area, being caught up with interviews for the game. I should nevertheless be able to take a few hours to go see what it is, see what happens overall.

Q: Let's get to the heart of the matter, are you satisfied so far with the direction of development of the game?

A: Things are going very well. Recently, and thanks to the signing of our partnership with Deep Silver who will publish Shenmue III, I can devote myself fully to the development process.

Q: What have been (and still are) the most complicated challenges in the development of this sequel, so long after the previous episode? Has your vision of the game (Shenmue III) changed during this time or are we going to be treated to what you had in mind originally?

A: As for the general concept of the game, it has never changed in my mind and I have kept the same line in mind from the beginning. At the same time, everything related to technology, gameplay as a whole and even my development team has changed. My real challenge has therefore been to adapt myself as much as possible to what had evolved drastically during all those years that separate Shenmue II from Shenmue III.

Q: In terms of the story itself, you have kept the original idea?

A: Exactly. With regards to Shemnue, everything works through chapters and from the beginning, I imagined the sequel from a certain angle, which I could not change.

Q: Many fans of the Shenmue franchise have been waiting for this game for many years and are probably having high expectations, are you afraid to disappoint this specific part of hardcore fans?

A: Totally. I really have a lot of pressure, but at the same time, I attach great importance to it. I can't necessarily do according to the desires of the players, but my goal is obviously to satisfy everyone, especially the fans of the first games.

Q: Shenmue in its time revolutionized the genre with an utterly realistic and coherent universe. Virtually 20 years later, how have you gone about offering a game of the same calibre again?

A: I sincerely believe that the work I do is unique. My goal is not necessarily to create something fundamentally new or which is considered new, but I think that by simply following my instinct, I can create something meaningful. Generally speaking, when I share ideas with my development team, we often have big debates about how to approach things, and they sometimes have a hard time understanding my point of view. By continually exchanging our views, we come to find the perfect balance between my way of seeing things and the way they have to apply it. It is surely this complete alchemy that allows us to propose things of this sort.

Q: For a few years now, Open-World games have swarmed from everywhere, even being for some, real gold mines in terms of the present characters, possible interactions and global coherence of the game. Did this force you to revise upwards the third episode realization?

A: In reality, I do not pay much attention to it and it hasn't a lot of impact, simply because I don't really play a lot of games myself. As you know, Shenmue III is developed on Unreal Engine 4 and if I had to do a research job, the focus was more on that side. Indeed, I gave priority to
the technical aspect in order to avoid any weakness from this point of view, rather than watching what was done from the competitors to find where to position myself.

Q: Have you planned some kind of system that would allow players who have never played Shenmue I and II to still enjoy III as they should?

A: Let's make a quick parallel if we take a film saga like Spider-Man. If you start watching the saga with the third episode, you will understand the movie, even if you have not watched the previous episodes before. But at the same time, you will appreciate it even more if you have followed the adventure since the beginning of the saga. It was necessary to make sure that the people who would start playing Shenmue with number III would still be able to enjoy the experience at its best. However, you will really enjoy the game to the fullest if you have played previous episodes, because of that we have incorporated a lot of features that will link to the previous chapters, such as the ability to make a phone call to characters from Shenmue I or Shenmue II.

Q: Last question about music. How important is this aspect to you in developing the game?

A: I'm really convinced that the music and the sound atmosphere have an essential role in the development of a game and this is one of my priorities. For me there are three highly important aspects to abide by: Everything that concerns the interactivity within the game, then the graphics and finally the music. These three things are an indissociable whole for me and really make a special universe.

35
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: September 06, 2017, 04:46:49 AM »


In addition to those at the link above, another interview with Yu Suzuki from Gamescom has surfaced on Dutch website XGN.

Amongst other topics, Suzuki-san talks about Shenmue's world being "very, very unique" amongst other games and that "players understand the difference as soon as they play Shenmue."

He also reiterates his desire for Sega to release Shenmue 1 & 2 remasters, a common theme in his interviews from Cologne.

If you missed Sunday's #SaveShenmueHD Tweetathon, here's a brief extract to give a flavor of the event.

The next Tweetathon is of course scheduled for October 3rd, for which you can customize a pre-loaded AutoTweet on our front page.

36
Campaign News / Re: Team Yu interviews Cédric Biscay
« on: September 02, 2017, 06:54:42 AM »
Merci beaucoup à Shenmue Master pour avoir réalisé les sous-titres en français! :)

37
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: September 02, 2017, 06:17:03 AM »


The Shenmue 3 interviews from Gamescom have been coming thick and fast! Find the ones you may have missed here.

38
Campaign News / Team Yu interviews Cédric Biscay
« on: August 30, 2017, 05:28:21 AM »


While in Cologne for Gamescom last week we had the chance to speak with Cédric Biscay, President and CEO of Shibuya Productions and co-producer of Shenmue 3.

The discussion, seen in full in this 10-minute video, ranged from topics such as comparing Cédric's role in such a dream project with that of new publisher Deep Silver, the feedback received on Ys Net's recently released teaser video, the perils of working on a series that he loves, and plans for the fan event that previously showcased Shenmue 3 footage - his company's homegrown Monaco Anime Game International Conferences (MAGIC).

On the need for Sega to greenlight new versions of Shenmue 1 & 2 in time for the new sequel's release, Cédric told us: "That's of course one of the most important things. Not only in the business point of view for us, but for everyone, because I think... if I have to make an answer as a fan, as a fan of Shenmue, I want everyone to love Shenmue. And in order to reach that goal we need to explain 'What is Shenmue?' to all the people. And if we want to do it, we need to remaster 1 & 2, because it's so complicated to start with Shenmue 3 if you don't know anything about Shenmue. And of course, as a business point of view, for us, if we want to have big sales, of course we need to have this remaster first - that would be so great. And I think, of course, it would be so great an opportunity for Sega, because as you know, we took the risk for Shenmue 3, and there is a big buzz around this, so... I cannot say it's easy, but it's quite easy, I think, to release this game."

If you agree then be sure to participate in the #SaveShenmueHD Tweetathon this Sunday and every 3rd of the month. Sega missed an opportunity at Gamescom to announce these remasters, to which they have often paid lip service but never fully committed to releasing. If another Shenmue 3 teaser is promoted as quickly as Cédric suggests elsewhere in the interview, Sega won't have long to wait for another chance to capitalize on free publicity...

39
Campaign News / Yu Suzuki on Shenmue HD: Ask Sega to make it!
« on: August 28, 2017, 08:09:27 PM »


The latest interview to surface from the shift put in by Yu Suzuki at Gamescom contains a quote that speaks to the hearts of all who participate in the monthly #SaveShenmueHD Tweetathon.

The next Tweetathon is this coming Sunday, September 3rd. To customize your pre-loaded message in support of the campaign, please visit the front page.

40
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: August 26, 2017, 09:48:00 PM »


We're not long back from an exhausting week at Gamescom in Cologne, and look forward to sharing with you all the fruits of our labor in the coming days and weeks. There's certainly however been no shortage of content to keep fans occupied, and our one regret is not having the time to adequately address the Shenmue 3 teaser video that Ys Net released just as Gamescom was about to get under way.

The footage contains a detailed look at some gorgeous environments along with a variety of scenes - both action and story - featuring character models that have been updated significantly since the prototypes used when the game was announced at E3 2015.

There is clear evidence in the visuals that the game is not finished, which should come as no surprise with a year or more of development scheduled until its release. Yet this was apparently all it took to instigate some kind of backlash against the same unpolished, behind-the-curtain footage that fans had been begging to see for months.

Damned if you do and damned if you don't?

Casual observers can be forgiven for mistaking the teaser for a full-fledged trailer, showcasing a finished product that appeared to have been rushed. However those who are paid to observe more than casually, paid to do their research, paid to be relied upon for their nous and informed judgment as professional reporters, have no excuse for publishing statements like "the game's first proper trailer, released today, looks like ass" (Kotaku).

Journalists who attempt to understand what their eyes fall upon before leading their trusting readers in a campaign of ill-informed mockery were at Gamescom discussing the teaser with Yu Suzuki himself. The characters in the teaser "are still provisional data," he explained to GAME Watch, "We haven't yet put in their expressions. We had them in a month ago, but have temporarily removed them."

It is, after all, a work in progress.

"Shenhua, Ryo and the other characters are almost all provisional," he told Game*Spark, "We still have a lot of work to do on Shenhua."

It's believed that the Kickstarter backers who last year attended the Tokyo dinner with Suzuki were shown some clips that were quite similar to what we've seen this week. If so, it could suggest that assets used in the teaser footage have been continuously worked on since September 2016, and perhaps even earlier. Suzuki even told Gamekult that they "may create an improved and longer version of the video for the end of the year. A true promotional trailer." So the parts are always moving, the detail always evolving.

The most "liked" post on our Facebook page remains the news in October 2015 that Ys Net had hired South Korean superfan NoconKid, who had gained a following with his stunning homemade HD recreations of Dobuita from the original Shenmue. He has recently confirmed that some of his work can be seen in the teaser video, including the dragon and phoenix mirrors.

With the talent on board for Shenmue 3, and the extended production time provided by the support of a new publisher, there is every reason to believe that the aspects of the game seen to require improvement will eventually catch up with the more impressive elements showcased thus far.

"With Deep Silver to become our partner, I realized that we would be able to aim even higher than our initial goals," Suzuki told Famitsu, "It has enabled us to enrich the content of the game."

Stay tuned for more interviews emerging from Gamescom and, from what's being said, more teaser footage in the not too distant future.

On the other hand, following the mixed feedback to this week's video, Ys Net seem to have reached the conclusion that showing unfinished assets in public may have been premature, so we wonder if there's now a chance we'll have to wait a little longer before fans' requests for a peek at the game's ongoing development are granted again.

41
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: August 26, 2017, 01:41:00 AM »


As interviews with a fully-booked Yu Suzuki pour out of Gamescom this week, the Phantom River Stone blog has been working flat out translating those from Japanese media into English.

After already translating a Famitsu interview the multilingual machine they call Switch has applied his trademark eye for detail on three more articles quizzing Suzuki-san on everything Shenmue 3:

Game*Spark / GAME Watch / Dengeki Online

Every one of them is worth reading, especially where they relate to misconceptions arising from the recent teaser footage released.

To be first to know about any further Japanese interviews translated into English, be sure to like the Phantom River Stone blog's Facebook page or take regular peeks at the website PhantomRiverStone.com, which celebrates its first anniversary this month.

42
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: August 23, 2017, 03:46:00 PM »
Here's a timely comment from Corey Marshall, English voice actor for lead character Ryo Hazuki, following the work-in-progress teaser footage recently released by Shenmue 3 developer Ys Net:



An overview of how the series and its fans reached this stage can be found on the Campaign Timeline page (which we'll be updating with the latest events when we return from Gamescom).

43
Campaign News / Re: Shenmue 3 to be shown at Gamescom
« on: August 22, 2017, 12:52:00 PM »


New work-in-progress teaser footage for Shenmue 3 has been released by Ys Net.

The Kickstarter/website update also includes comments from Yu Suzuki on the most recently seen logo for the game.

44
Campaign News / Shenmue Tweetathon campaign on IGN Italia
« on: August 16, 2017, 05:27:00 AM »


With one week to go until the start of Gamescom, the European event at which new Shenmue 3 footage will be shown off, the Italian branch of IGN is giving props to the work you all did on the monthly Tweetathons leading up to the game's shock revival:

Original link / English translation by Google

More recently of course the Tweetathon continues in the form of the #SaveShenmueHD campaign, with fans asking Sega to join Yu Suzuki at Gamescom and officially confirm its release of Shenmue 1 & 2 remasters in time for his new sequel. For the latest information on this ongoing movement, please check out the front page where you can pre-load your AutoTweet for September 3rd.

45
Campaign News / New, familiar comments from Sega on Shenmue remasters
« on: August 11, 2017, 05:28:38 AM »


British trade paper MCV has spoken with John Clark, Sega Europe's recently promoted Executive Vice President of Publishing, about the possibility of releasing a new version of Shenmue, the trailblazing Dreamcast classic whose second sequel is currently in independent development by original director Yu Suzuki at Ys Net.

After discussing Sega's recent PC conversions of console games like Bayonetta and Vanquish, MCV writes:


The success of those titles has meant that gamers have been quick to make lists of other titles they’d love to see on their PCs. The most common title at the top of those lists? Shenmue.

"It's something we would love to make happen, something we are trying to make happen," Clark says. "I think we want it to happen as much as anybody out there. Yes, it's a serious task and it's not a task that we're not working on, if that makes sense. It's something we're actively pursuing."

We ask whether Sega has its own list of possible console-to-PC conversions? "Yes, which is almost identical, I would say, to the community's list," Clark replies. "You know, when we launched Bayonetta, there was a list created straight away on Steam that was saying, 'What games do you want to see Sega release next?' Those titles have been titles on our list for a long time."



Gingerly navigating the double negative in Clark's comments, he appears to be repeating the same sentiment as every other talking head from Sega over the past two years: that they'd really like to remaster Shenmue, and they're actively looking into it, but it's so haaaaaaaard...

If Shenmue III had not been recently delayed into next year, it would be coming out in four months. Yet Sega is still stuck on loop saying that an option for today's gamers to play the original chapters in the story is "something we would love to make happen."

They have known since long before June 2015 that Ys Net was planning a Shenmue III, and have witnessed the project bring Kickstarter to its knees and set records that still stand today. We've heard time and again about the investigations, the obstacles, and how they want it as much as we do. But we've still, after all this time, yet to hear that they're actually making it.

To customize your message for the next #SaveShenmueHD Tweetathon, visit our front page.

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