Info on this site may be outdated, as the Team Yu project completed upon the release of Shenmue III in November 2019. For news on fan activity, see Shenmue Forever

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Topics - Team Yu

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Campaign News / Official Sega Japan online survey
« on: March 23, 2017, 05:05:00 AM »

Sega Japan is holding an online survey that may provide an opportunity to highlight our request to #SaveShenmueHD.

The Phantom River Stone blog has kindly translated the survey to help English speakers fill it in, with special attention paid to those questions where the campaign can make its presence felt.

Please take a look when you have a few moments to speak up for Shenmue and the continued need for this series to be remastered. While the survey is primarily concerned with the company's Twitter account, it does provide the chance for relevant feedback that can, as part of the overall campaign, assist the ongoing cause.

The survey closes at the end of this Saturday, Japanese time.

Campaign News / New Shenmue III gameplay testing footage
« on: March 16, 2017, 06:20:00 PM »

A new Shenmue 3 update video has been posted by Ys Net, taking a look behind the scenes at the highly anticipated sequel's development, including some testing of work-in-progress gameplay.

Shenmue 3 can be pre-ordered for PC and PlayStation 4 at

Campaign News / Shenmue III update from Cédric Biscay
« on: March 12, 2017, 09:43:58 PM »

Shenmue III co-producer Cédric Biscay was recently interviewed by Japanese magazine Famitsu at MAGIC 2017, the free event in Monaco promoted by his company Shibuya Productions.

Shenmue fan Switch of the Phantom River Stone blog has translated the interview, containing a brief update on the status of Shenmue III development:

Q: Shibuya Productions is also engaged in the development of Shenmue 3. Why did you become involved with Shenmue 3?
A: I was originally a fan of Shenmue, and I thought it was a great shame that there was no 3 after playing 1 and 2. And so whenever I would meet Yu Suzuki at European events, as a joke I would ask him, "Is Shenmue 3 ready yet?"

Q: So you already had contact with Mr Suzuki?
A: Actually Shibuya Productions had been working on another project with Mr Suzuki. While that project unfortunately didn't go ahead, I heard that the development of Shenmue 3 had become a very real possibility and decided to get involved as Shibuya Productions. That was before fund-raising began with Kickstarter.

Q: What specifically is your involvement with Shenmue 3?
A: As a backer and as co-producer, I check whether development is moving along well or not.

Q: Something that I think many fans will want to know is, how is the current state of development?
A: It's going smoothly! As long as Yu Suzuki doesn't break his wrist, I think things will progress as planned. Please look forward to it.

Check out the rest of the interview at the link above for Cédric's comments on the Japanese game industry and his company's other projects including new anime series of Astro Boy and Cobra.

Campaign News / Shenmue HD rumor by Rice Digital
« on: February 25, 2017, 07:43:13 PM »

A new rumor claiming HD remasters of Shenmue 1 & 2 will be released this year has been posted by UK-based website Rice Digital, citing "a trusted source close to Atlus USA".

"No further details have been revealed to us regarding the release," says the report, "We were told it is 'safe to assume a PC/Steam release', there has been no indication that the Shenmue HD Remasters will appear on any other platform."

As always, we recommend caution when reading such rumors. It could be true, but we have no reason to assume that it is. The same site, which has posted articles with such titles as "Why Shenmue 3 Must Never Be Made" and "10 Crowdfunded Projects That Made More Money Than the Shenmue III Kickstarter, and are Therefore Better", once reported that a successor to the Wii U would be playable on the show floor at E3 2014 - according to sources.

Make no mistake, anonymous sources are an important part of journalism. Without them, very little information would be leaked, for fear of personal consequences. Nobody at the Sega-owned Atlus USA, even if they were privy to the details of a Shenmue remastering, would dare go on record to let the cat out of the bag, as it would almost certainly cost them their job. That said, we do feel more comfortable trusting the unnamed sources of higher profile news outlets, that stand to gain little extra publicity from a sensational scoop.

To back up the veracity of today's report on Shenmue HD, Rice Digital cites recent examples of Sega exploring the possibility of such a project, including the registering of related domain names and a quote from community manager Dan Sheridan, which we have covered here in the past. However, it also cites a 2010 "leak" that we have always considered a hoax, which leaves us questioning the site's diligence when reporting a story like this.

For the time being, this is just another hopeful "maybe" on the road to Shenmue 1 & 2 remasters, which, if released, would presumably make it onto PlayStation 4 as well as PC to accommodate all those interested in Shenmue III. That's what would make the most sense, however this is Sega and so ultimately nothing can be assumed - including the release of these remasters at all.

This coming Friday, the #SaveShenmueHD campaign continues with another monthly Tweetathon, seeking a firm commitment from Sega to remaster Shenmue 1 & 2 in time for the sequel's release. For more information, please see our front page.

Campaign News / Sega Europe registers Shenmue domain names
« on: January 07, 2017, 03:57:38 AM »

It's five years to the day since Team Yu was founded but there's no time for sentiment, because fate has decided that today is the day we'll all be talking about an interesting pair of domain names. and were registered by Sega Europe in the first week of September, as publicly viewable on any WHOIS website, though it's taken until now for news sites to pick up on the fact.

While undeniably a positive sign for the #SaveShenmueHD campaign, it's worth exploring the context of this news.

These domains were registered four months ago, at the same time that Sega Europe's COO Jurgen Post was coming forward to explain that while the idea of releasing new versions of Shenmue 1 & 2 had their "full attention," they were not yet able to greenlight the project due to complications with product licensing.

A third of a year later, there has been no further news apart from this belated discovery of two domain names registered within days of those particular comments.

(Some sites are mistakenly reporting that the domain records have been recently updated. The date they are reading is the last refresh date of the WHOIS database - basically the last time the record was checked for changes, not the last time there were any.)

So, we're left with two main possibilities: Either Jurgen Post was lying about the current state of the project in September (while raising the subject himself), or these domains were registered as a precaution against cybersquatting while the company worked out whether to proceed with the games or not.

It's natural to be excited whenever something like this hits the headlines, but as always we recommend caution before jumping to conclusions. Ask yourself how excited you'd still be in January if you'd spotted these domain records when they first became available.

We hope that Sega has since been working through its perceived obstacles to prioritize a chronological release for these original chapters in time for Shenmue III's arrival. But we'll believe it when it's officially confirmed and not a moment before.

Until then, we invite all fans to keep up the demand and take nothing for granted. It's encouraging that Sega considers the domains worth registering, but it's one step of many required to #SaveShenmueHD.

We all hope an announcement will come sooner rather than later, but for now, the next Tweetathon on February 3rd remains a necessary opportunity. We must urge Sega to confirm their commitment and finish the job.

Preferably before Team Yu turns six.

Campaign News / Cédric Biscay asks Sega to #SaveShenmueHD
« on: January 05, 2017, 04:22:33 AM »

Shenmue III co-producer Cédric Biscay of Shibuya Productions has tweeted his own plea to Sega to #SaveShenmueHD, hot on the heels of yesterday's Tweetathon.

As we detailed earlier today on Facebook, making new versions of Shenmue 1 & 2 available to gamers ahead of Shenmue III's release is of great importance to the continued revival of the series, whose epic story will not be crammed into an unsatisfying conclusion in the third game.

For more information on the campaign and further quotes from Cédric, Yu Suzuki, and Sega themselves, check out the front page of this website. The next Tweetathon is scheduled for February 3rd.

Campaign News / Sega Lego interview with SpacySmoke
« on: December 29, 2016, 09:21:56 PM »

As the work of Traveller's Tales has proven over the last decade, Lego and videogames go hand-in-hand as two methods of play that have stood the test of time in stoking the imaginations of fans of all ages. Young and old can find something to enjoy in the boundless creativity of interlocking plastic bricks and digital interaction, whether fuelled by nostalgia, the allure of invention, or sometimes, a combination of both.

Garett Yoshimura, under the nickname SpacySmoke, has caught the attention of gamers and builders alike with his proposal on the Lego Ideas website to produce a Sega Classic Arcade Machines set, featuring miniature versions of some of Sega's most famous cabinet designs, together with minifigures of two Sega fans and game design pioneer Yu Suzuki. For the set to be formally considered by Lego for official release, a total of ten thousand public supporters must register their approval by March 4th.

With that total currently within touching distance but the deadline fast approaching, we grabbed an opportunity to discuss the project with Garett and get his thoughts on the Suzuki console classic that contains many of these arcade hits: Shenmue.

Would we be right in guessing you enjoyed Lego as a child? What were your favorite sets, themes, pieces?

Yes! Lego was a toy I kept coming back to throughout my childhood, it truly is a toy that can grow along with you. My favorite theme was the space theme, and one of my favorite sets was also one of my last: set 6990 - the Monorail Transport System which came out in 1990. I was already sort of "ageing out" of Lego, being 13 years old at the time, but I couldn't help but ask for it as my birthday present instead of something else that I was probably interested in like videogames or something. Lego pieces back then weren't as diverse as they are today, so I don't know if I had a favorite piece, but I remember liking tiles a lot because they were smooth and were useful for having movable parts on a model.

Is this your first submission to Lego Ideas? If not, what other sets have you proposed and what kind of support did they receive in comparison?

This is actually my third submission to Lego Ideas. My first two submissions were a food truck and an ambulance. The food truck did moderately well, just shy of hitting the half-way mark of 5,000 supporters before it expired. The ambulance did not do as well; it had maybe 1,500 or so supporters. Having a project connected to an existing license makes a world of difference.

What memories do you have of the games featured in this proposed set? Why did you choose each of them specifically?

My brother and I loved these games at the arcades when we were little. Just the look of the scaling sprites, the vibrant colors, and the cool factor of those deluxe cabinets were always something we admired. Some of my fondest memories are of the Disneyland arcade. Living in southern California meant that we went there quite a bit; our school had an annual Disneyland trip and we'd often go during our school breaks. We'd always want to ride Space Mountain first and once you exit the ride, there's the two-story Tomorrow Land arcade so of course we'd spend an hour or so playing videogames. They had all the deluxe cabinets for Space Harrier, Out Run, Thunder Blade, After Burner, and Hang On. I didn't always want to spend the money to play the deluxe cabs, but when I did, it was special.

For me, these games are what helped make Sega great. They made other games before these, but these are the games that made me love Sega. I also feel that their "physical experience" deluxe arcade cabinets are iconic and I wanted to start with the first ones. After Burner II and Hang On should be included, but I was having difficulties building the Hang On motorcycle out of bricks, and I could tell it would take a long time to get After Burner right, so I decided to just start the project with the three I had already completed with the hopes that I'd be able to build the rest as the project gathered support. Life got busy though, and I wasn't able to work on the extra cabinets. If the project gets past the review stage and is chosen to be made, I'll suggest including After Burner II and Hang On since they were always meant to be included in the set.

What led you to include Yu Suzuki as a minifigure?

Yu Suzuki is a videogame legend, and these (with the exception of Thunder Blade) were some of his first games with Sega, so I felt he was a must-have, just to sort of show respect for what he's done for videogames and Sega as a whole.

In your demonstration photos we can see Ryo Hazuki trying out the machines. Are you a Shenmue fan? If so, what was your reaction to last year's announcement of a Shenmue 3 Kickstarter?

Yes! I often cite Shenmue as my favorite videogame of all time. I daydreamed about playing a game like Shenmue as a child (albeit in the Robotech universe) - that scope, that attention to detail, and the open world was the stuff my videogame dreams were made of. The announcement of Shenmue 3 was unreal; I thought it was a joke or something, because I just couldn't believe it. I'm so glad it's happening though! Ryo Hazuki was actually one of the minifigures I wanted to include in the set initially, but I felt that that would just be yet another license Lego would have to acquire and I thought it might hurt its chances of getting made. This was all before the Shenmue 3 announcement, and at the time, I just didn't realize how many Shenmue fans there are. In hindsight, it was a mistake not to include him. If the set passes review, I will request that Ryo Hazuki be one of the minifigs.

What would it mean to you to have this proposal accepted by Lego and turned into a real product?

As a Lego fan, it would be a dream come true to have a set released that I helped design. As a Sega/videogame fan, it would be awesome to help create an official Sega product other fans can enjoy.

We've recently seen Sonic the Hedgehog featured in Lego Dimensions. Do you think that may ease the way for Lego to license the properties required from Sega to make your proposal a reality? And could it possibly form part of an even bigger partnership between the two companies on future releases, both physical and digital?

Yes, I think it shows that Sega is open to working with Lego and if this set gets made it could pave the way for more Sega themed sets. If they do obtain the licenses for these games, I could see Lego wanting to add them to Lego Dimensions, maybe in the same way they did for their Midway Arcade Level Pack which featured games like Spy Hunter and Defender.

Lego recently made headlines by responding positively to an online campaign. Would you like to see Sega follow suit and grant the fans' persistent requests to #SaveShenmueHD?

Oh heck yes! I would love to play Shenmue I and II again in HD, but to be honest, my faith in Sega is not as strong as it once was and I have a hard time believing they will do it. I would love to be proven wrong though.

Can you tell us a little about yourself, outside of your passions for Lego and gaming?

I'm married and a father of two little ones, so family has become a big focus over the past couple of years. In college, I studied art with a focus on drawing and painting but I'm currently doing web and design work for a software company. I used to want to be an artist/animator for videogames and even got to work on a Game Boy Color game during my college years. Unfortunately, the game was never released even though it was 99% done (the Game Boy Advance just came out, so publishers were moving towards that platform). I also took a stab at being an actor, which was a fun experience but it was hard to pay the bills since I wasn't in a union. I've always been a big Star Wars fan and also collect toys. You can get a glimpse of what I'm into if you check out my Instagram feed.

With a young family now do you anticipate daddy having to ask nicely to play with any Lego bricks in future?

Haha, I hope not! I plan to have my pile of Lego and the kids will have their pile of Lego, and when they grow out of it...

Any last comments for readers of this interview?

If you've supported the project - thank you! If not, please try to check it out and support. If you'd like to see other Lego stuff I've built, please check out my Lego Facebook page. Also, thank you to James and Team Yu for their continued support and promotion of this project!

Campaign News / Most Anticipated Game poll on PlayStation Blog
« on: December 23, 2016, 04:09:26 PM »

The official US PlayStation Blog is holding its annual awards, and a certain game is nominated in the Most Anticipated category.

Now far be it from us to try and sway anybody's choice. We are of course 100% impartial and believe it's entirely up to you which game you select.

So anyway, head on over to to cast your ballot. Deadline: end of the year, Pacific Time.

Campaign News / PC version comes to Slacker Backer pre-order page
« on: December 14, 2016, 04:25:22 AM »
The PC version of Shenmue III will be available to pre-order from this Thursday, December 15th, according to the latest weekly issue of Famitsu in Japan.

The same report also quotes Yu Suzuki’s belief that early in the new year they should be at a stage where new video footage is ready to be shown, as they are entering the final phase of development.

Keep an eye on the game’s official website for updates, where of course the PlayStation 4 version can already be pre-ordered.

Campaign News / December 3rd events for Shenmue fans
« on: November 26, 2016, 05:00:18 AM »

Sony's annual PlayStation Experience (PSX) event is coming up, due to take place over the weekend beginning December 3rd at the Anaheim Convention Center, and kicking off with a PlayStation Showcase at 10am PT on the Saturday (check your local time here).

It's not yet known whether anything Shenmue-related will feature on the show, but recent comments from Shenmue III co-producer Cédric Biscay indicate that new content may be presented if it's ready in time. The reactions of privileged fans who, during their backer reward dinner with Yu Suzuki in September, saw more advanced footage than has ever been made public (and which was already four months old at the time) suggest that what we may see on December 3rd will drop jaws and quash any concerns or doubts that ever existed about this crowdfunded sequel.

So, fingers crossed it makes the final cut.

Following the PlayStation Showcase, a new fan-made "Shenmue II: The Movie" will be shown for the first time on Shenmue Dojo's Twitch channel, which relaunches that day. This compiles visually enhanced scenes from the second game to relay the story in much the same way as Shenmue: The Movie, recently remastered by the same fan, Brian "Mr .357" McFee.

As for remakes, remasters, or re-releases of Shenmue 1 & 2 themselves, these remain the sole responsibility of Sega, whose latest comments in September state that the project has not yet been greenlit due to licensing hurdles but has their "full attention." We're aware of no particular reason to expect an announcement at PSX, though we wouldn't rule it out either. We just hope they get their ice skates on and produce these original chapters for today's audience before Shenmue III arrives around a year after this event.

Which is why December 3rd proves a great opportunity for the monthly #SaveShenmueHD Tweetathon, continuing the social media campaign for these games amidst the potential excitement around Shenmue III at PSX. Whatever the day may (or may not) bring, we hope you'll join us to spread the word and be heard on the 3rd, because Team Yu needs YOU for Shenmue 1 & 2!

Campaign News / Sega Europe celebrates Shenmue II anniversary
« on: November 24, 2016, 04:48:10 AM »

Two years ago, a post like this from Sega would have been the height of its acknowledgment toward Shenmue in many a moon.

Today, this Instagram message celebrating 15 years since Shenmue II's release in Europe is simply a nice footnote to all of its recent comments about the potential for Shenmue 1 & 2 HD remakes/remasters.

Aside from the fact that going 15 years without publishing a sequel might be a source of less pride, and that the company's done nothing to help publicize Yu Suzuki's crowdfunding campaign for Shenmue III, Sega still has a lot of goodwill from Shenmue fans within its grasp - if it can just stay true to its word and make every genuine effort to #SaveShenmueHD.

Unsurprisingly, fans have taken this opportunity to remind them of that goal, ahead of the Tweetathon coming up on December 3rd.

Campaign News / Vote Shenmue in official Sega survey
« on: November 15, 2016, 06:16:43 AM »

Sega of Japan wants to know which games and characters you most fondly remember and wish to see revived:

Needless to say, this is another opportunity we can't pass up to drive home the message to #SaveShenmueHD. Voting takes only a few clicks, so please be sure to do your bit.

In case your browser doesn't translate the page from Japanese, simply enter Shenmue, Ryo Hazuki, and Shenmue again for questions 1-3, and then select anything for the remaining questions.

A more detailed guide, including suggested Japanese text to copy and paste for your answers, has been prepared by the ever helpful Switch on his Phantom River Stone blog. And as Switch says, "the results of the poll are scheduled to be announced on the NicoNico Sega live stream at 6am JST this Sunday, November 20th."

Thank you for voting!

Campaign News / Cédric Biscay interview by Shenmue Forever
« on: November 05, 2016, 05:43:47 AM »

To celebrate its first year on Twitter, @ShenmueForever has published a new interview with Shenmue III co-producer Cédric Biscay of Shibuya Productions.

Amongst other topics, Cédric again confirms that the PC version of Shenmue III is planned for the ongoing Slacker Backer pre-order page, and reveals another in a long line of coincidences surrounding the game's revival.

Also, when asked if he ever lost hope that Shenmue III would one day become a reality, Cédric insists: "No, never. Anything is possible in life. It has not been easy, but with great determination and favorable timing, you can achieve great things, as proved with Shenmue III today!"

Campaign News / Shenmue Zombie Mode
« on: November 01, 2016, 01:46:02 AM »

On the last day of October
When I loaded up the game
I was sound of mind and sober:
Form I wish I could retain,

For the horrors that awaited
Left a scar upon my brain
That cannot be overstated.
No, I'll never be the same.

Who would ever think that Shenmue,
With its rituals mundane,
Would do things it wasn't meant to?
Things to make a fan complain?

But that day no one had spoken
Of the snow that turned to rain,
Because zombies had awoken
And the town had gone insane!

Near the dojo of Hazuki
They were traipsing up the lane
'Gainst the coding of Suzuki;
Their routines were mapped in vain.

As I watched the dead approaching,
Numbers bolstered by the slain,
I recalled my father's coaching
And the moves we used to train,

So with every ounce of daring
From a place I can't explain,
I could feel myself preparing
To protect my own domain.

As they breached the wooden boundary
I defended my terrain,
But they started to surround me;
As one fell, another came.

Thus the garden soon was teeming
With these monsters inhumane,
And poor Ine-san was screaming
As they smashed a window pane.

So I turned to try and save her
But they formed a zombie chain,
Salivating at the flavor
They were desperate to obtain.

Then where she had once the floor swept
Clean of any speck or stain,
Crawling out across the doorstep
Bled poor Ine-san in pain.

Thanking Buddha for his grace
That in one piece she would remain,
The color faded from my face
Once I could see her legs were lame.

As the creatures turned to stalk her,
Their attention on the wane,
I took my chance to try and walk her
To the basement so arcane.

With an army close behind us
While my strength began to drain,
I took her where they wouldn't find us,
Then collapsed from all the strain.

It was then I noticed Ine-san
Stayed standing, firm of frame...
And the walls confined me when I ran...
I had myself to blame.

As I grabbed a plank of wood
While slowly trying to regain
What little energy I could,
I waved it at her but her main

Objective now was just to feast
Upon my pulmonary vein
Or else an artery at least
On any wound I might sustain,

Till through the hatch above our heads
Another hand came to restrain
And then tear Ine-san to shreds
Before my eyes with cold disdain.

So as her disembodied limbs
Became benign where they were lain,
I tried to get a clear glimpse
At who had lowered like a crane

To save my life, my truest friend;
I'd live to celebrate his name.
He was a warrior to the end,
But who? I couldn't ascertain.

Then thunder rumbled through the shower
And his face was lit and plain,
But the lightning surged the power
And my Dreamcast was aflame!

So in time for Shenmue III
I hope that Sega keeps its aim
To truly #SaveShenmueHD
So I can see that face again.

Campaign News / Shenmue: The Movie Remastered at MAGFest
« on: October 22, 2016, 05:38:09 AM »

In January 2001, Shenmue: The Movie was released in select theaters in Japan, enabling audiences to catch up on the story of the first game through a collection of cutscene and gameplay footage ahead of the sequel's release later in the year.

Now, sixteen years later, an expanded, remastered version will receive its own public viewing at MAGFest 2017.

MAGFest (Music And Gaming Festival) is a four-day event near Washington, DC, beginning January 5th. The unofficial remastering of the movie has been painstakingly produced by Brett McFee, a/k/a Mr .357, a regular participant in the monthly #SaveShenmueHD Tweetathon.

Indeed, the nearly five-hour, widescreen movie (which you can view online) demonstrates how a straight remastering of the game could look, if Sega were to greenlight such a project.

Brett is currently working on a follow-up using scenes from the second game, which of course never received the official movie treatment because there was no Shenmue III to promote (until now). He aims for the new movie to be completed in time for a live premiere via Shenmue Dojo's Twitch channel during the December 3rd Tweetathon. We'll keep you posted on details nearer the time.

If you'd like to attend MAGFest for the screening of the remastered first movie and other gaming-related attractions, has full ticket information.

For more on the #SaveShenmueHD campaign, see

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