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Messages - The Hazuki Legacy

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16
Shenmue Chat / Re: Shenmugen Development Thread
« on: October 31, 2014, 09:34:43 AM »

First move for Ryo is done. :D 10 frames, just over half a second. Now I'll put it in Mugen and see how it looks.

17
Shenmue Chat / Re: Shenmugen Development Thread
« on: October 31, 2014, 02:08:07 AM »
Yep. Making these sprites opens up all sorts of possibilities. I'm very tempted to use them to make The Hazuki Legacy into something a lot bigger and prettier.

18
Shenmue Chat / Re: Vote for the kitten's name!
« on: October 31, 2014, 12:41:33 AM »
Team Mew. Hehe.

19
Shenmue Chat / Re: Shenmugen Development Thread
« on: October 31, 2014, 12:38:36 AM »
Okay I think I'm down with that too, so we're in agreement then. If I start playing with the first couple of moves, then I can post the specs that I've been working with, so we all know what style to use (anti-aliasing, frames per second, character sizes, lighting and so on).

20
Shenmue Chat / Re: Shenmugen Development Thread
« on: October 30, 2014, 10:32:49 PM »

Okay guys, so we need to decide between Mugen and OpenBoR. Here are the pros and cons of each:


Mugen
  • More in keeping with Virtua Fighter, which was of course Shenmue's inspiration and predecessor.
  • Tons of existing tutorials, tools and resources for it.
  • Both myself and James have some experience with it.
  • Would allow us to play many more characters (including "bad" characters).
  • Unlockable characters would be cool
  • Very popular system, which means potentially more people playing it.
  • Potentially much less programming involved.
OpenBoR
  • Streets of Rage style games feel perhaps more SEGA than 1 VS 1 fighting games?
  • Would only require a few moves per enemy, which means less work.
  • Allows for a certain amount of custom coding, so we could add things like move scrolls, perhaps.
  • Has an option that lets you play it on the Dreamcast.
  • Allows us to add a linear story mode, which takes us through the stories of Shenmue 1 and 2.
  • Would allow 2 player co-op mode as well as VS mode.
  • The graphical capabilities of BoR seem slightly better.
I'm torn right now, so I could use some thoughts on the matter.

21
Shenmue Chat / Shenmugen Development Thread
« on: October 30, 2014, 10:23:05 PM »


Quote from Facebook:

Quote

(Concept art screenshot.)
I'm very seriously toying with the idea of making what you see in this picture. A Shenmue themed Street Fighter II style game, with a massive cast of Shenmue characters (some unlockable), and iconic locations from both games.
This is very achievable using Mugen fighter maker (the project would be called Shenmugen), simply by ripping screenshots from the games in order to create sprite sheets for each character. The moves could then be programmed to emulate real controls from Shenmue (-> -> punch for elbow assault, etc).
It's all fairly easy, but it requires a ton of sprite ripping. So if you feel like lending a hand with this, let me know (you'd need nullDC or another emulator working on your PC). For the rest of you, please tell me what / who you'd like to see in this game!



Project updates:

  • Work has only just started, but we're still very open to the idea of more people helping.
  • We've created a cdi disc image for Shenmue which lets you train on a plain pink background. This makes ripping sprites so much faster. If you're interested in helping gather sprites, I can upload this cdi for people to download and use on emulators.
  • We're currently in talks about which engine / style would be best; Mugen (Virtua Fighter) or OpenBoR (Streets of Rage). Please see the second post for details. Feel free to chime in.

22
Campaign News / Re: Insert Coin Chawan Sign Contest
« on: September 05, 2014, 02:52:40 AM »
No worries! Some of these are really good anyway.

24
Shenmue Chat / Re: nullDC Cheater Codes
« on: September 03, 2014, 11:15:49 PM »
You'll have to search for a Reicast Cheater. Chankast and NullDC are the only ones with cheaters that I know about, sorry.

25
Shenmue Chat / Re: Dave's Shenmue Images & Memes Archive
« on: August 31, 2014, 10:45:02 PM »





26
Shenmue Chat / Re: Dave's Shenmue Images & Memes Archive
« on: August 31, 2014, 10:44:39 PM »





27
Shenmue Chat / Re: Dave's Shenmue Images & Memes Archive
« on: August 31, 2014, 10:44:21 PM »





28
Shenmue Chat / Re: Dave's Shenmue Images & Memes Archive
« on: August 31, 2014, 10:43:59 PM »





29
Shenmue Chat / Re: Dave's Shenmue Images & Memes Archive
« on: August 31, 2014, 10:43:36 PM »





30
Shenmue Chat / Re: Dave's Shenmue Images & Memes Archive
« on: August 31, 2014, 10:38:42 PM »





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