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Messages - xiuying hong is brill

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Shenmue Chat / Re: To die of delight
« on: August 18, 2016, 10:11:45 AM »
That Keiji Okayasu video made me die of delight. Loved the way he was talking, and great to see another pivotal part of original team is on board for the new chapter. I might need resuscitation.

Shenmue Chat / To die of delight
« on: July 31, 2016, 11:25:06 AM »
So what are the very little things you'd love to see in S3, really don't expect to, but you'd die (of delight) if you see it

for me

1. Xuiying in that normal-ish outfit that she's wearing in the concept art that's my avatar. I mean, it could be anything, a picture, a capsule toy, anything. I'd die.

2 (possibly joint 1.). DANDY OLD MAN. Cassette, menu music, theme song, I don't care where it is, that tune resonates with me. I'd die.

I think that's it from me.

 even the cover art of DOM is well...Dandy.

Campaign News / Re: Ryan Payton discusses working with Yu Suzuki
« on: July 31, 2016, 11:13:43 AM »
Can't agree with Ryan on the English voice acting, it was great if you have an open mind.  And Corey was properly great, if I could steal a man's voice it'd be his.

Apart from that, great podcast. Ryan seems like a nice guy and is clearly passionate about the game, as is Yu Suzuki from the sounds of things. Spare a thought for Mrs Suzuki though.

Ouch at Shenmue's ebay price going up though, I hope that's not true. I sold my copies, but really wanted to carry on my Shenmue re-play through thread at some point.

Shenmue Chat / Re: My Winter Shenmue playthrough
« on: December 23, 2015, 10:16:36 AM »
Why thank you, my poetry books are only £5.

Anyway I couldn't play for a couple days, and my first feeling upon diving back in again after "I love these button sounds" was: Ah this feels like coming home returning to this little community once more. Despite it's mildly dodgy criminal underworld, Shenmue's Yokosuka is just so wholesome. It doesn't feel hyper idealised, there are the aforementioned thugs, every environment in the game is well worn and lived it, a bit dusty, dirty or cheap, and drunks stumble around in the night. But as well as all these things making Yokosuka more real, they are also affable, funny and charming in the way that everything in Shenmue is. I enjoy simply walking about town having simple chit chat with the shopkeepers or getting snubbed a lot and knocking on random doors. And it's a thrill when you spot a character you recognize coming/leaving home, reminding you they all have their own unique and consistent mini virtual lives. There is so much in this game that you'd suspect 99% of developers would never bother including, and which indeed at first seem superfluous, but which all come together to make the atmosphere so special: the cut scene of night commencing and the street lights coming on, or those odd cutscenes of buying that guy a soft drink at the vending macchine (I'm still trying to figure that one out).

I feel the depth o Ryo's obsession for revenge is also becoming clearer. The interaction with Nozomi outside the tattoo parlor reminded me that oh yeah Ryo doesn't go to school (I assumed he was on a holiday) and is abandoning his normal life for Yokosuka's shadow world. The night time cut scene in the park also added to the sense that Ryo has become emotionally closed off, he simply hasn't given himself the time to reflect on any of his emotions, he doesn't know what he feels anymore, much less able to deal with someone else's feelings. The only way Ryo know how deal with his confusion and sorrow is either with revenge or idle distractions, but human relationships are too complicated. And I can't help but feel sorry for the ever caring Ine san who is powerless to stop Ryo heading down the path he's on.
Corey shines throughout. His best moments are the ones of very wry humour though.

On a gameplay note, I am impressed to realise just how deep the combat system is. So far I could happily get through the fights with the most basic of moves, so I didn't realise until going for a training session how many moves there are and how you have to master them. Again, this is another example of something in the game that's not really needed, but just there anyway.

Also, I'd totally forgotten how well this game caters to us discerning people with a fetish for old school rotary dial phones! So Sexy.

Next I'm off to the warehouse to find master Chen!

Shenmue Chat / My Winter Shenmue playthrough
« on: December 20, 2015, 09:22:57 AM »
So as some of yous may or may not know, I've never finished Shenmue 1, so finally after years of procrastinating I've bought it again, along with Shenmue 2. And as I hope to play these games through for the first time in like 15 years I also hope to document my feelings in this thread. If anyone else wants to play with me please do so, but I'm aware it's the holiday season and people are busy. I'll try and document my feelings if and when I can but no guarantees on me seeing this thread through.

Anyway, first day of playing:

Bloody hell the Dreamcast is cute little console! When did consoles stop being cute?
Bloody hell the menu presentation is attractive!
Bloody hell this game is attractive! I hear a lot about 2D or heavily stylized games like Wind Waker being considered timeless, but really Shenmue is right up there with them in my opinion. It's simply gorgeous! A perfect marriage of wonderful art and masterful interpretation into technology. To be honest I can't think of many other fully 3D, non cel shaded games that have aged as well. It's more like the character have been carved out of wood than rendered in computer graphics. A HD re release would probably make this better looking than 90% of current gen games.

Lan Di is an amazing villian. Right up there with Darth Vadar. And the choreography of the opening is brilliant.

After a decade of reading about the game, but not playing it, I'm finally seeing so many of the things I missed when I was 13. Pouring though the  draws of the Hazuki household. Seeing the draws full of white tee shirts and jeans in Ryo's room did make me laugh. It's also my first time to trigger the cut scene of young Ryo learning how to eat carrots and pulling the console out of cupboard, or seeing the fish in the pond. Wonderful. I was forcefully made aware of the routine of the characters when I happened to be standing next to the Buddhist shirine in the house when Ine san happened to go for a prayer session, and I was stuck in a corner until she finished. Fuku san staring in what I presume is a mournful fashion at the bare tree outside also really brought home the tragedy.

The Mise en scene through out the game so far is also wonderful. The Hazuki household feels suitably austere yet homely. In fact, everything in this game feels thoroughly lived in and real, and the location's are wonderful, from the homely neighborhoods near the dojo to bustling Doubita. . But most of all the community. Nobody is a nobody, nearly everyone knows one another here, and have probably grown up together. Ryo knows nearly everyone on a name basis from the shop keepers to the little kids playing in the street. Everyone is someone, everyone has their own life, and it really makes you care about them all. When Ine, who tirelessly tends to the house while Ryo is off on his tunnel vision quest for revenge, tells me for a second time to please not come home later than 11 o'clock because she worries ( more than understandable when your dad was just murdered few days prior) I genuiely felt bad for coming home so late.

The other major revelation to me, is how good Corey Marshall's performance is! People have complained for so long that it's "emotionless" and robotic that I came to accept it as fact, that his performance was not a good one. But NO, he is absolutely stellar!  And I mean genuinely, not just in a so bad it's good way (though Tom is certainly in that category). A mere four days after witnessing the murder of his father, Ryo's mourning period appears to well and truly be over, he's quelled the burning pain of his agony with an icey cold mission of revenge. Even when praying at the shrine in his house he dedicates his prayers to "getting" the guys who killed his dad. As far as I've played, Ryo has no emotionally expressive dialogue or introversion at all, one can only presume he's distracting himself from his sorrow with his quest.  Even in his interaction with other characters he's written to be short, interested almost exclusively in furthering his mission, and more than up for a fight. Of course this could be interpreted to simply be lazy writing, but nonetheless Corey makes the most of it, portraying a polite but icey cold youth who has gone numb inside. Even when some characters ask him rather ridiculously if he's "alright after his rough time" or to "cheer up" Corey's replies seem to almost contain an element of sarcasm in their responses of "yeah yeah I'm fine". 

Anyway I've just got up to discovering the tattoo parlor. Look forward to playing more.

Campaign News / Re: Final 24 hours!
« on: July 18, 2015, 07:41:36 AM »
Smashing job everyone. This is a beautiful moment in history.

Campaign News / Re: July 3rd Tweetathon
« on: July 09, 2015, 09:17:22 AM »
^This is really cool.

Perhaps in pride of place beside the Ultimate Hamtaro Manga Compendium.


Campaign News / Re: Shenmue 3 Kickstarter!!!
« on: July 04, 2015, 09:44:32 AM »
The magic weather warning was right! The day already really has been a storm of Shenmue, and there's a literal thunder storm in London right now too!

Thanks and congratulations to everyone who participated today, it was an honor tweeting alongside you all.

Shenmue Chat / Re: To complete story in 3 or not
« on: July 03, 2015, 08:30:25 AM »
Anyway, when you make art or when you create stuff as movies or video games, you're not just alone pleasing yourself in your home. You're making something for the audience and you obey to some constraints. If you have a chance to tell your story (a lot of people don't have this chance or fight everyday to have it) you don't act childishly.

Imagine trying to tell an author how many books they should have in a series, or how many pages their book should be. The idea is ridiculous to me. It's his creation.

but don't dream! Be realistic!

People have literally been saying this to us for years, that we should stop dreaming because Shenmue 3 was never going to happen apparently. But now here we are.

I completely agree with what James said too. And the fact that Yu has such belief in both himself and Shenmue, is a wonderful thing. After 14 years of Shenmue's unfinished status hanging over your head, I imagine for anyone else it would be tempting to just to phone in a Shenmue 3, cram the remaining chapters all into one game to give the fans closure and get them off your back. But clearly Yu hasn't been jaded or deterred by these last 14 years, and wants to achieve more than that. And I for one and very thankful.

Shenmue Chat / Re: To complete story in 3 or not
« on: July 03, 2015, 04:01:21 AM »
At first I thought the same as some of you guys, but the more I've thought about it the more I agree with Yu's stance of trying to fulfill as true a version of his original vision as he can. Because while I can understand some people's concern, surely if given the choice that's what we all want too, and we'd all find ourselves bitterly disappointed if Shenmue 3 turned out to be a rushed job with a pace not true to the spirit of it's predecessors and not true to Yu's vision, just for the sake of  giving the fans closure. As much as we've all been a part of making this Shenmue 3 Kickstarter a reality, this is Yu Suzuki's story and he should tell it in the way he sees fit.

One of the greatest things about the first two games is it's pacing; refusing at all times to rush, always going at it's own pace. That's the what makes the games feel so epic and unique, and that should not be compromised out of fear of not getting another chance. Because who are any of us to say that Yu won't get a chance at Shenmue 4 and 5, and that 3 won't be a big success? And to be honest, even in the worst case scenario where he doesn't get that chance, I'd still rather have a faithful 3rd game that was true to his vision, even if I never get closure. The journey is more important than the destination in Shenmue.

Off Topic Chat / Re: Deleted my Facebook. Here's why.
« on: July 01, 2015, 10:09:07 PM »
My life has seen a 110% improvement since I left Facebook. It makes everything just a little bit better.

Campaign News / Re: Shenmue 3 Kickstarter!!!
« on: June 16, 2015, 01:01:50 PM »
This is a simply incredible night. I can't even quite articulate just how much this means. Needless to say, I've already pledged. And I hope everyone who can afford to, donates whatever amount they can.

I still can't quite believe this, but we did believe in this, and we are making Shemue 3 a reality. Everyone who's supported us and Yu over the years, month in month out, never giving in to cynicism.  give yourselves a big fat pat on your well deserved backs.

Campaign News / Re: Yu Suzuki back on Twitter
« on: June 15, 2015, 03:48:27 AM »
Couldn't have put it any better myself!it is certainly a positive sign! In fact, we've had nothing but positive signs from Yu recently. But as always, let's treat these tweets with a certain sense of lightness, and remember that no matter what is or isn't announced at E3, Yu clearly hasn't and won't give up on Shenmue, and nor should we, not if we want to see it become a reality.

I've not played Warcraft but it's kind of how I imagine that game would play, yeah. But there's probably a lot more to it than that, as I seem to recall a lot of people lauding FF12's combat at the time. For me it was never really much better than the turn based battles, in fact I found it a kind off annoying half way house. More stressful than turn based battles and less satisfying than a proper action game. The game is still ace though, I really did enjoy it's world.

Although I seem to recall talk of a controversial change in Final Fantasy XII's combat system. Can anyone tell me if that's what I've been looking for all along? Or was it not quite arcadey enough for the tastes I've described?

I'd say yes and no. Well, in truth, it's probably not arcadey enough for your tastes. It is real time, but from what I recall, you don't really control you're characters like you would in an action game or something. It's more like you select a course action for your character to follow and then sort of straddle around the enemy while your character keeps automactically performing that course of action, and it's all in real time. Or something like that, sorry for the crappy description. So yeah, not really arcadey in truth, but probably more exciting than the turn based battles for you, and it is a really superb game. Easily one best FF games made to date, quite underrated in my opinion.

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